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논문검색

건강 기능성 게임의 수용에 영향을 주는 요인 : 감정가 프레임워크 관점

원문정보

Factors Influencing on the Intention to Use Serious Games for Healthcare : The Perspective of Valence Framework

김용영

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초록

영어

In order to verify the factors affecting the acceptance of Serious Games for Healthcare (SGHs), this study developed a hierarchical model of general and specific benefit and risk factors affecting the intention to use SGHs based on the valence framework. As a result based on 199 samples, it was revealed that perceived customization and perceived schedule flexibility had a positive effect on the perceived benefits, which, in turn, had a positive effect on the intention to use SGHs. However, among the specific risk factors, only privacy risk had a positive effect on perceived risk, but it did not have a effect on SGHs usage intention. The results related to the fact that the survey respondents were potential users of SGHs and the bias that may overestimate the benefits provided by SGHs called optimistic bias. Based on these findings, some implications were presented such as the spread and distribution of SGHs to the ordinary persons, improvement of negative perceptions of games, and the need for data-based services to refine customized services for SGHs.

목차

Abstract
1. 서론
2. 이론적 배경
2.1 SGHs와 GBDTx
2.2 감정가(valence) 프레임워크
3. 연구 설계
3.1 연구 모델
3.2 가설 설정
4. 연구방법론
4.1 표본
4.2 측정항목
4.3 측정모델
4.4 구조 모델
5. 결론 및 시사점
5.1 결과 요약 및 논의
5.2 시사점
5.3 연구의 한계 및 향후 연구 방향
References

저자정보

  • 김용영 Yong-Young Kim. Professor, Department of Business Administration, Konkuk University

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