earticle

논문검색

Session MR-IoT Convergence Application Ⅰ

Implementing Reinforcement Learning in Virtual Reality : A Gamified Approach for Paraplegic Treatment

초록

영어

This study presents an innovative approach that utilizes the immersive capabilities of the Oculus Quest to create a rehabilitation environment in the form of a game for individuals with paraplegia. By combining aspects of virtual reality, gamification, and reinforcement learning, this research establishes a customized framework tailored to meet the unique needs of paraplegic patients. The research encompasses various stages including the development of a virtual reality gamified setting, the implementation of a reinforcement learning agent, data collection methods, and aims to revolutionize paraplegic rehabilitation by offering an interactive and individualized experience.

목차

Abstract
I. INTRODUCTION
II. METHODOLOGY
III. EXPERIMENTAL APPROACH
A. Gamified Rehabilitation Environment with Oculus Quest
B. Development of RL Agent
C. Data Collection and Monitoring
D. RL Training Strategy
IV. ANTICIPATED OUTCOMES
V. CONCLUSION
REFERENCES

저자정보

  • Romulo Nayrod Villa Munoz Dept. of Virtual Augmented Reality Studies Graduate School, Namseoul University Cheonan, South Korea
  • Eunji Song Dept. of Computer Science Namseoul University

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      0개의 논문이 장바구니에 담겼습니다.