원문정보
초록
영어
This study presents an innovative approach that utilizes the immersive capabilities of the Oculus Quest to create a rehabilitation environment in the form of a game for individuals with paraplegia. By combining aspects of virtual reality, gamification, and reinforcement learning, this research establishes a customized framework tailored to meet the unique needs of paraplegic patients. The research encompasses various stages including the development of a virtual reality gamified setting, the implementation of a reinforcement learning agent, data collection methods, and aims to revolutionize paraplegic rehabilitation by offering an interactive and individualized experience.
목차
I. INTRODUCTION
II. METHODOLOGY
III. EXPERIMENTAL APPROACH
A. Gamified Rehabilitation Environment with Oculus Quest
B. Development of RL Agent
C. Data Collection and Monitoring
D. RL Training Strategy
IV. ANTICIPATED OUTCOMES
V. CONCLUSION
REFERENCES
