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Effects of Gamification on Korean Students’ English Language Proficiency : A Meta-Analysis

목차

I. Introduction
II. Methods
2.1. Selection of Studies for Analysis
2.2. Codebook
2.3. Instruments and Analysis
III. Results and Discussion
3.1. Homogeneity Test and Assessment of Effect Sizes
3.2. Publication Bias
3.3. Effect Sizes by Moderating Variables
3.4. Mean Effect Sizes by Dependent Variables
Work Cited

저자정보

  • Je-Young Lee Jeonju University, Assistant Professor
  • Minkyung Baek Jeonju University, Associate Professor

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