원문정보
초록
영어
A few years before, MOOCs appeared and developed at a rapid pace. Various MOOC methods, theories, strategies, elements, and techniques were used to improve distance education. In their development, their weaknesses like dropout, low participation, low completion rate, low engagement, and others have emerged that are addressed by recent studies including that of gamified and adaptive gamified MOOCs. This article presents the most important theories, strategies, and elements used in gamification and their usefulness and contribution to MOOCs, with the ultimate goal of proving rich information to researchers, application designers, and practitioners of gamified and adaptive gamified MOOCs.
목차
Ⅰ. Introduction
Ⅱ. Literature Review on Gamification in MOOCs
2.1. An Introduction to Gamification and Adaptive Gamification in MOOCs
Ⅲ. Methodology of Research
Ⅳ. Gamification Theories, Strategies And Elements Used In MOOCs
4.1. Gamification Theories
4.2. Gamification Strategies
4.3. Gamification Elements
Ⅴ. Results of Research
Ⅵ. Discussion and Conclusions
