원문정보
A Study on Texturing of Procedural Generation of based on Physically Based Materials
초록
영어
Procedural generation methods based on physical-based materials generate data by algorithms rather than manual through combinations with artist-generated assets based on computer-generated randomness algorithms. For this reason, the procedural generation method is mainly used to produce textures of 3D models in the field of computer graphics because it is easy to obtain the desired quality with little data. This study is a study on physical-based materials and procedural generation methods based on them. Physical-based materials are divided into Metallic/Roughness workflows and Specific/Glossiness workflows. These two methods produce the same results, which are more accurate based on the law of conservation of energy. The procedural generation method allows a natural texture to be obtained very quickly by texturing through a combination of a computer-generated random algorithm and an artist-generated asset based on various maps.
목차
1. 서론
2. 물리 기반 메터리얼
2.1 전통적인 메터리얼과 물리 기반 메터리얼
2.2 물리 기반 메터리얼
3. 절차적 생성 방식의 텍스쳐링
3.1 모델링과 UV
3.2 베이킹(Baking)
3.3 절차 생성 방식 텍스쳐링의 예
4. 결론
References