원문정보
국제문화기술진흥원
International Journal of Advanced Culture Technology(IJACT)
Volume 11 Number 4
2023.12
pp.81-87
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
In order to create and utilize experiential equipment that can be effectively used in school safety education, this paper uses the Korean Safety Education Association's CPR simulator to utilize the elements of educational games: goals, rules, competition, challenge, fantasy, safety, and fun. When the content that combines game elements with general educational equipment was utilized in school education sites, significant results were obtained on the effectiveness of education with active participation of students.
목차
Abstract
1. INTRODUCTION
2. Theoretical background
2.1 School Safety Education
2.2 CPR
2.3 Educational games
2.4 Status of School Safety Education in Korea
3. CPR safety education utilization analysis with educational game elements
3.1 Analyzing Educational Game
4. Conclusion
5. REFERENCE
1. INTRODUCTION
2. Theoretical background
2.1 School Safety Education
2.2 CPR
2.3 Educational games
2.4 Status of School Safety Education in Korea
3. CPR safety education utilization analysis with educational game elements
3.1 Analyzing Educational Game
4. Conclusion
5. REFERENCE
저자정보
참고문헌
자료제공 : 네이버학술정보