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논문검색

Culture Convergence (CC)

Research on improving efficiency in VR game development

원문정보

초록

영어

Currently, hardware companies such as Oculus, Samsung, and HTC are producing virtual reality devices, and game software development companies are developing or servicing VR games using these devices. Accordingly, the VR game market is expected to continue to grow in the future. However, in order for the VR game market to become active, various problems raised during game development and service must be resolved. This paper investigates solutions to problems raised during the development and service of VR games, such as cyber sickness, risk of injury due to environmental restrictions during play, and reconnection induction problems. Cybersickness can be alleviated by utilizing multiple GPUs for each display processing to achieve higher frame rates and optimizing play space design. Environmental constraints during play can be mitigated by optimizing space design, and the problem of inducing reconnection can be solved by continuously providing the motivation and purpose used in existing game methods. Through this, we were able to apply it to develop VR content that can be played continuously.

목차

Abstract
1. INTRODUCTION
2. Current status research on VR game development
2.1 Cybersickness
2.2 Safety issues when playing
2.3 Inducing reconnection
3. Efficiency improvement research on VR game development issues
3.1 Improvements in hardware performance and content development methods
3.2 Establishment of safety measures
4. Conclusion
REFERENCE

저자정보

  • Kim Tae Gyu Prof., Dept. of Games Studies, KwangWoon Univ., Korea

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