earticle

논문검색

A Study on Learning Guidelines According to Preferences by Brain Tendency - Hyun-Ki Lee, Janghoon Yang (2017) Follow-up Study -

원문정보

뇌성향별 선호도에 따른 학습가이드라인 연구 - 이현기 · 양장훈(2017) 후속 연구-

Hyun Ki LEE

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

This study is a follow-up study on the development of East Asian Character education content to improve the ability to utilize the left and right brain. Following the study, which was completed with an expert evaluation of the developed content, problems were discovered and supplemented from the user's perspective. Through this, the purpose is to present learning guidelines as educational content. The first user evaluation was conducted through user observation to correct for discovered problems, and in the second user evaluation, brain propensity tests were conducted on participants, and user evaluation was conducted through cognitive interviewing. In this study, the following conclusions can be presented. First, it should be recognized that some educational approaches may need to be approached differently for left-brained and right-brained users. Second, questions that take a visual approach should be designed so that only one answer is correct. Third, for questions that take a linguistic approach, the answers are presented so that the differences due to contrast are clearly visible, and the answer is approached by looking for one point that is different from the standard East Asian Character. Fourth, it is appropriate to select East Asian Characters that will be used as learning objects in content from among those who are skeptical. Fifth, right-brained users most preferred the type that understood meaning from visually forced images, while left-brained users most preferred the type that understood meaning by combining elements.

한국어

본 연구는 ‘좌우뇌 활용 능력 향상을 위한 한자 교육 콘텐츠 개발’의 후속 연구로, 개발한 콘텐츠에 대한 전 문가 평가로 마무리된 연구에 이어서 사용자 관점에서 문제점을 발견하고 이를 보완함으로써 교육 콘텐츠로 서의 학습 가이드라인을 제시하는 것을 목적으로 한다. 1차 사용자 평가는 사용자 관찰법을 통해 진행하여 발견된 문제에 대하여 보완하고, 2차 사용자 평가에서는 참여자에 대한 뇌성향 검사를 진행하고, 인지면접법을 통해 사용자 평가를 진행하였다.

목차

ABSTRACT
1. Introduction
2. Theoretical background
2.1 visual information
2.2 Characteristics of East Asian Characters
3. Research methods and practice
3.1 Overview of research methods
3.2 Prototype first usability evaluation
3.3 Prototype 2nd usability evaluation
4. conclusion
Reference
Acknowledgement
<국문초록>
<결론 및 향후 연구>

저자정보

  • Hyun Ki LEE 이현기. School of Games, Dongyang University, Dongducheon, Korea

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 기관로그인 시 무료 이용이 가능합니다.

      • 4,000원

      0개의 논문이 장바구니에 담겼습니다.