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논문검색

Culture Information Technology (CIT)

A Case Study of Educational Content using Arduino based on Augmented Reality

초록

영어

The representative branch of ICT education is Arduino. However, there are various problems when teaching using Arduino. Arduino requires a complex understanding of hardware and software, and this can be perceived as a difficult course, especially for beginners who are not familiar with programming or electronics. Additionally, the process of connecting the pins of the Arduino board and components must be accurate, and even small mistakes can lead to project failure, which can reduce the learner's concentration and interest in learning Arduino. Existing Arduino learning content consists of text and images in 2D format, which has limitations in increasing student understanding and immersion. Therefore, in this paper analyzes the necessary conditions for sprouting 'growing kidney beans' in the first semester of the fourth grade of elementary school, and builds an automated experimental environment using Arduino. Augmented reality of the pin connection process was designed and produced to solve the difficulties when building an automation system using Arduino. After 3D modeling Arduino and components using 3D Max, animation was set, and augmented reality (AR) content was produced using Unity to provide learners with more intuitive and immersive learning content when learning Arduino. Augmented reality (AR)-based Arduino learning content production is expected to increase educational effects by improving the understanding and immersion of classes in ICT education using Arduino and inducing fun and interest in physical computing coding education.

목차

Abstract
1. Introduction
2. Related studies
2.1 Educational content using Arduino
2.2 Educational use of augmented reality content.
2.3 Convergence education comprehensive plan and cases
3. Design of AR based Arduino Learning Content for ICT Education
3.1 Design of AR based Arduino learning content
3.2 Design of AR learning content components
4. Implementation of AR based Arduino Learning Content
4.1 Implementation of 3D object modeling
4.2 Implementation of AR based Arduino learning content
5. Conclusion
References

저자정보

  • Soyoung Kim Instructor, Division of Liberal Arts, Andong National University, Korea
  • Heesun Kim Professor, Department of Software Convergence, Andong National University, Korea

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