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논문검색

Convergence of Internet, Broadcasting and Communication

Research on the Application of Fractal Geometry in Digital Arts

초록

영어

Fractal geometry, a relatively new branch of mathematics, was first introduced by Benoit Mandelbrot in 1975. Since then, its applications have expanded into various fields of natural science. In fact, it has been recognized as one of the three significant scientific discoveries of the mid-20th century, along with the Dissipative System and Chaos Theory. With the help of fractal geometry, designers can create intricate and expressive artistic patterns, using the concept of self-similarity found in nature. The impact of fractal geometry on the digital art world is significant and its exploration could lead to new avenues for creativity and expression. This paper aims to explore and analyze the development and applications of fractal geometry in digital art design. It also aims to showcase the benefits of applying fractal geometry in art creation and paves the way for future research on sacred geometry.

목차

Abstract
1. Introduction
2. Theory
3. Application and Development
3.1 The Early Basic Forms
3.2 Traditional Decorative Patterns
3.3 Creative Digital Art Works
3.4 The Advantages of Fractal Arts
4. Conclusion
Acknowledgement
References

저자정보

  • Xinyi Shan Doctor’s Course, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Seoul, Korea
  • Jeanhun Chung Professor, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Seoul, Korea

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