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IT Marketing and Policy

A Study on the Acceptance of the 52-Hour Workweek System in Game Industry

초록

영어

Recently, there has been a lot of interest in the game industry, which has become more spotlighted due to the beginning of the metaverse, and the industry is gradually expanding and developing. However, workforces leading the game industry are increasingly complaining of fatigue due to the COVID-19 situation. Also, as the situation crosses online and offline at the same time, a 52-hour workweek is becoming increasingly important. Therefore, this study sought to conduct research on the acceptance of a 52-hour workweek system according to the characteristics of the game industry. This study proposed various research questions and presented academic and practical implications by verifying them.

목차

Abstract
1. Introduction
2. Theoretical Background
2.1 Introduction of a 52-hour workweek with the game industry
2.2 Benefits and Penalties
2.3 System acceptance and opportunism
3. Research Method
3.1 Sample Design and Measurement Items
3.2 Analysis Methods
4. The Results
4.1 Characteristics of the Samples
4.2 Reliability and Validity of Measurement Items
4.3 Verification of Measurement Model
4.4 Verification of Structural Model and Research Question Verification
5. Conclusion
References

저자정보

  • Chanuk Park Research Fellow, Cultural Industry Research Center, Korea Culture & Tourism Institute, Korea

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