원문정보
Effect of using virtual reality simulation for CPR education in prehospital setting
초록
영어
Purpose: This study aims to provide essential data for developing educational methods and content, tailored for the prehospital field situation, by analyzing the effects of education regarding the management of cardiac arrest. Methods: This study is a primitive experimental study of 55 new firefighters in C Fire Service Academy. Data were collected from the training which was imparted using the CPR virtual reality simulation program (CBS 2.0) in accordance with COVID-19 quarantine rules and social distancing. Data were analyzed utilizing SPSS version 25.0. Results: After VR simulation training, knowledge about performing CPR (14.85) and self-efficacy (4.12) were significantly high (p<.001). Learning immersion was also high (3.99±0.59), but learning satisfaction was even higher (4.34±0.62). Depending on the recruitment field, firefighters showed higher learning immersion (4.04±0.58 vs 3.68±0.63) and self-efficacy (4.16±0.55 vs 3.91±0.84) than 119 EMTs’ but, there was no significant difference between them. In contrast, The quality of performance of CPR by EMT’s was significantly higher than that of firefighters (p=.025). Depending on previous simulation experience, there was no significant difference among dependent variables. Conclusion: Virtual reality simulation shows positive results in learning immersion, learning satisfaction, self-efficacy, and performance of CPR. Therefore, we propose that virtual reality simulation training can be a new educational paradigm.
목차
Ⅰ. 서론
1. 연구의 필요성
2. 연구목적
Ⅱ. 연구방법
1. 연구설계
2. 연구대상
3. 연구도구
4. 연구과정
5. 자료수집 및 분석방법
Ⅲ. 연구결과
1. 대상자의 일반적 특성
2. 가상현실 시뮬레이션 교육 전후 심폐소생술 수행지식 및 자기효능감 차이
3. 교육 후 대상자의 수업몰입도, 수업만족도 및 심폐소생술 수행도
4. 교육 후 대상자의 채용분야에 따른 수업몰입도, 수업만족도, 자기효능감및 CPR 수행도 차이
5. 교육 후 대상자의 시뮬레이션 교육 경험 여부에 따른 수업몰입도, 수업만족도, 자기효능감 및 CPR 수행도 차이
Ⅳ. 고찰
Ⅴ. 결론 및 제언
1. 결론
2. 제언
ORCID ID
References