earticle

논문검색

Wii 게임을 이용한 가상현실 운동 프로그램이 뇌졸중 환자의 균형 및 보행과 상지기능에 미치는 영향

원문정보

The Effects of Virtual Reality Exercise Program with Wii on Walking, Balance and Upper Extremity Function in Stroke Patients

최경욱, 백승민, 박형기

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

The purpose of this study is to identify the effects of virtual reality exercise program with Wii on balance, walking and upper extremity function in stroke patients. Eleven subjects with stroke (an average age of 70.81 years) were participated in this study. One of three virtual reality exercises (boxing, tennis, bowling) using the Wii is performed for 30 minutes 2 times a week for 8 weeks. This study measured Timed up and go test (TUG), Berg balance scale (BBS), cadence, walking velocity, stride length, gait symmetry and box and block test (BBT) before and after 8-weeks exercise. The collected data were analyzed by using paired t-test. There were significant differences in TUG, BBS, cadence, walking velocity, stride length in the left side, gait symmetry, and BBT scores (p<.05). These findings suggests that virtual reality exercise using Wii might be effective on balance, walking and upper extremity function in patients with stroke.

목차

Abstract
Ⅰ. 서론
Ⅱ. 연구방법
1. 연구 대상자
2. 연구절차 및 중재방법
3. 측정방법
4. 분석방법
Ⅲ. 결과
Ⅳ. 고찰
Ⅴ. 결론
인용문헌

저자정보

  • 최경욱 Kyoung-wook Choi. 신촌세브란스 재활병원
  • 백승민 Seung-min Baik. 연세대학교 소프트웨어디지털헬스케어융합대학 물리치료학과
  • 박형기 Hyung-ki Park. 마산대학교 물리치료학과

참고문헌

자료제공 : 네이버학술정보

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