원문정보
Basic Research for the Development of Beginner Korean Education Contents Applying Virtual Reality (VR) Technology
초록
영어
This paper is a basic study for the development of contents that can improve learners' Korean communication skills by using information and communication technology in Korean language education. Specifically, when developing educational contents for beginner Korean learners using virtual reality (VR) technology, the topics and tasks that can be used universally in the educational field were examined and their educational effects were considered. For this purpose, 4 types of textbooks from major university institutions were analyzed, and the results and 'contents of the development of a standard model for international Korean education' were analyzed and the topics were condensed into 5 topics. Taking one topic as an example, we critically reviewed the tasks for each function and looked at what educational contents would be helpful in enhancing communication skills through virtual reality technology in the future. This can compensate for the shortcomings of the current textbook's flat task activity, and furthermore, there are implications for improving the educational environment and developing educational materials due to digital transformation and non-face-to-face environment.
한국어
본 논문은 한국어교육에 정보통신 기술을 활용하여 학습자의 한국어 의사소통능력을 향상시킬 수 있는 콘텐츠 개발을 위한 기초 연구이다. 구체적으로 가상현실(VR) 기술을 적용한 초급 한국어 학습자의 교육용 콘텐 츠 개발했을 때 교육 현장에서 범용적으로 사용할 수 있는 주제 및 과제가 무엇인지 살펴보고 그것의 교육적 효 과에 대해 고찰하였다. 이를 위해 주요 대학 기관 교재 4종을 분석하였고 이 결과와 ‘국제 통용 한국어교육 표준 모형 개발 내용’을 살펴 주제를 5개로 압축하였다. 그리고 그중 한 개의 주제를 예로 들어 기능별 과제를 비판적 으로 검토하여 향후 가상현실 기술을 통해 의사소통능력 신장에 도움이 되는 교육 콘텐츠가 무엇인지 살펴보았다. 이는 현재 교재의 평면적인 과제 활동의 단점을 보완할 수 있으며 나아가 디지털 트랜스포메이션 및 비대면 환경 으로 인한 교육 환경 개선 및 교육 자료 개발에 시사점이 있다.
목차
Abstract
Ⅰ. 서론
Ⅱ. 선행 연구 검토
2.1 가상현실(VR) 기술
2.2 한국어교육과 가상현실(VR) 기술
Ⅲ. 연구 방법
Ⅳ. 교재별 주제 분석 결과
4.1 주제 분석 결과
4.2 교재별 ‘교통’ 단원 과제 분석 결과
4.3 가상현실(VR) 적용한 교육용 콘텐츠활용
Ⅴ. 결론
REFERENCES
키워드
저자정보
참고문헌
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