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논문검색

Original Article

메타버스 내 범죄발생 유형과 확장성에 관한 연구

원문정보

A Study on the Types of Crime and Scalability in Metaverse

송혜진, 남완우

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Purpose: In the case of cavity discovered by ground penetrating radar exploration, it is necessary to accurately predict the filling amount in the cavity in advance, fill the cavity sufficiently and exert strength to ensure stability and prevent ground subsidence. Method: The cavity waveform analysis method by GPR exploration and the method using the cavity shape imaging equipment were performed to measure the cavity shape with irregular size and shape of the actual cavity, and the amount of cavity filling of the injection material was calculated during rapid restoration. Result: The expected filling amount was presented by analyzing the correlation between the cavity size and the filling amount of injection material according to the cavity scale and soil depth through the method by GPR exploration and the cavity scale calculation using the cavity shaping equipment. Conclusion: The cavity scale measured by the cavity imaging equipment was found to be in the range of 20% to 40% of the cavity scale by GPR exploration. In addition, the filling amount of injection material compared to the cavity scale predicted by GPR exploration was in the range of about 60% to 140%, and the filling amount of the injection material compared to the cavity size by the cavity shaping equipment was confirmed to be about 260% to 320 Purpose: The purpose of this study is to examine the types of crimes taking place in the metaverse, and to establish a crime prevention strategy and find a legal deterrent against it. Method: In order to classify crime types in the metaverse, crime types were analyzed based on the results of previous studies and current incidents. Result: Most of the crimes taking place in the metaverse are done in games such as Roblox or Zeppetto. Most of the game users were teenagers. Looking at the types, there are many teens for sexual crimes, violent crimes, and defamation, but professional criminals are often included in copyright infringement, money laundering using virtual currency, and fraud. Conclusion: Since the types of crimes in the metaverse are diverse, various institutional supplementary mechanisms such as establishment of police crime prevention strategies, legal regulations, and law revisions will have to be prepared.

한국어

연구목적: 본 연구의 목적은 메타버스 내 일어나고 있는 범죄유형을 살펴보고, 이에 대한 경찰의 치안전략 수립과 형사사법 기관의 범죄예방 및 법적제재 방안을 강구하기 위함이다. 연구방법: 메타버스 내 범죄유 형 분류를 위해 선행연구 조사결과와 현재 발생하고 있는 사건사례 등을 통하여 범죄유형을 분석하였다. 연구결과: 메타버스 내 일어나고 있는 범죄는 대부분 로블록스나 제페토 등 게임 내에서 이루어지는 경우 가 많다. 게임 이용자들은 10대가 대부분을 차지하고 있다. 유형별로 보면 성범죄나 폭력범죄, 명예훼손 등 은 10대들이 많지만, 저작권침해 및 가상화페를 이용한 자금세탁이나 사기 등에 대해서는 전문가들이 포 함되어 있는 것으로 파악되었다. 결론: 메타버스 내 범죄유형의 다양화로 인한 피해사례가 발생함에 따라 경찰의 치안전략 수립과 법적 제재와 법개정을 할 수 있는 제도적 보완장치가 마련되어야 할 것이다.

목차

ABSTRACT
요약
서론
이론적 논의 및 선행연구의 검토
메타버스와 NFT
선행연구 검토
메타버스 내 범죄발생 유형 분류 및 분석
성폭력 범죄
신종폭력
지적재산권 침해 및 사기범죄
투기/탈세 및 가상화폐 전환 후 자금세탁
결론 및 제언
경찰의 치안전략 수립
범죄의 확장성
References

저자정보

  • 송혜진 HyeJin Song. Professor, Department of Police Administration, Semyung University, Jecheon, Republic of Korea
  • 남완우 Wanwoo Nam. Professor, Department of Police Administration, Jeonju University, Jeonju, Republic of Korea

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