원문정보
The virtual world as a supportive environment for intact communication. - The possibility and task of forming a game user community using a metabus. -
초록
영어
Metabus, a three-dimensional virtual environment for digital communication, has gained a lot of attention recently. Even so, there are still many unanswered questions about the user's consciousness and behavior. A difference in nature from conventional digital communication is also unclear. This paper aims to study Metabus on a hypothetical premise by organizing the possibility of Metabus for communication activation based on a research project aimed at using Metabus to support the formation of a community of school dormitories and studio rental residents. After reviewing the establishment process and application cases of Metabus, we focus on the character (avatar) used as the user's alter ego within the metabus, which will allow customization of both form and content different from text-based communication. The "physicality" and the "spatiality" of the metaverse and the "immersion" they bring are among the most important, functional innovations. Based on this summary, a case of using metabuses will be reviewed to describe the research plan aimed at supporting community formation.
목차
1. Introduction.
2. Status and characteristics of Metabus.
2.1 What is Metabus?
2.2 Metabus history and service type.
2.3 Differences between Metabus and existing Web services.
3. The function and value of avatar-based communication.
3.1 Characteristics of Avatar Base Communication.
3.2 Physicality and Metabus Participation Value
4. Metabus application for social networking.
4.1 Education area.
4.2 Medical field.
4.3 Welfare field.
5. Metabus as a communication and community support environment.
5.1 Functional novelty of Metabus.
5.2 Prospects and requirements of a community formation support environment using metabuses.
5.3 Status of Research Projects
6. Conclusion.
Reference.
저자정보
참고문헌
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