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논문검색

Culture Convergence (CC)

Design Principles for Learning Environment based on STEAM Education

원문정보

초록

영어

In this study, a learning environment based on STEAM theory was proposed to support and improve learners’ activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner’s design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

목차

Abstract
1. INTRODUCTION
1.1 Scope of the Study
1.2 Research Method
2. THEORETICAL BACKGROUND OF STEAM EDUCATION
2.1 Concept of STEAM Approach
2.2 Design Process Methodology
2.3 Design Principles for STEAM Education Environment
3. CASE STUDIES OF STEAM LEARNING ENVIRONMENT
3.1 Informal Space for PBL
3.2 Constant Connectivity for Teamwork Space
3.3 Adaptable Classroom for Active Learning
4. DISCUSSION
5. CONCLUSION
ACKNOWLEDGEMENT
REFERENCES

저자정보

  • Sunyoung Kim Prof., Dept. of Environmental Design, Incheon Catholic Univ., Korea

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