원문정보
초록
영어
With the development of science and technology, virtual reality (VR) has become increasingly popular, being widely used in various fields such as aviation, education, medical science, culture, art, and entertainment. This technology with great potential has changed the way of human-computer interaction and the way people live and entertain. In the field of animation, virtual reality also brings a new viewing form and immersive experience. The paper demonstrates the production of VR animation
목차
1. Introduction
2. Proxemics
2.1 Proxemics in Movies
2.2 Proxemics in Virtual Reality
3. VR Animation
3.1 Apparatus
3.2 Production Content
3.3 Production Steps
3.4 Camera of
4. Experiment on Camera Position
4.1 Experiment Process
4.2 Experiment Results
5. Conclusion
References