earticle

논문검색

Culture Convergence (CC)

A Study on Puzzle Game-based Learning Content for Understanding Mandala

초록

영어

This study proposes the development of ‘Mandala 37’, a puzzle game based content that learns the principles of 37 Honored Ones within the Diamond World Mandala. The proposed game is a new type of learning content that combines the development process of 37 Honored Ones with the characteristics of the puzzle game. It aims to increase the understanding of Buddhist content by inducing learners' interest and increasing their concentration. Learners can learn and understand the principles of the emergence of 37 Honored Ones naturally through the rules of the game. This study introduces the implementation process of the proposed game and explains how learners perceive the principle of 37 Honored Ones within the Diamond World Mandala through the game.

목차

Abstract
1. INTRODUCTION
2. BACKGROUNDS
2.1 Understanding of the Mandala
2.2 Game-Based Learning (GBL)
3. Development of 37 Honored Ones within the Diamond World Mandala
4. IMPLEMENTATION Of ‘Mandala 37’
4.1 Design of Game Scenes
4.2 Implementation and operation of the game
5. CONCLUSION & FUTURE WORK
REFERENCES

저자정보

  • Sooyeon Lim Assistant Professor, School of Game, Dongyang University, Korea
  • Youngduk Kim Professor, Department of Buddhist Cultural Studies, Uiduk University, Korea
  • Kyungdeok Kim Professor, Department of IT Convergence, Uiduk University, Korea

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 기관로그인 시 무료 이용이 가능합니다.

      • 4,000원

      0개의 논문이 장바구니에 담겼습니다.