earticle

논문검색

Technology Convergence (TC)

Discussion on VR Storytelling Production

초록

영어

In this paper, we present that Virtual Reality (VR) is a type of media that has attracted interest in storytelling and media utilization. VR was first discussed as a specific narrative medium with traditional story medium. Via this discussion, The innate difference of VR is that the role of the media users in which the narrative is communicated were active in the development of the narrative unlike that of most classical narrative media. We also discussed specific features related to VR based on the theories of traditional literary criticism, movie reviews, and plays. Through these discussions, we aruged two directions of VR storytelling production as an narrative medium, its specificity, and its expressiveness for VR producers. First, story processing and characters can be introduced as part of continuing a new narrative by altering the interaction history that appears in VR stories to user interest ratings. Second, VR interaction responds intuitively to the idea that it represents a trajectory across the story surface of all possible interactions. More specific theories and controvercials are discussed.

목차

Abstract
1. Introduction
2. Literature Review
2.1 VR Storytelling in a Dynamic Process
2.2 VR as a Storytelling Format
2.3 Form of Narrative Participation
3. Results and Discussion
4. Conclusion
REFERENCE

저자정보

  • Jung Kyu Kim Associate Professor, Dept. of Mass Communication, Pukyong National University
  • Hyekyoung Han Professor, Dept. of Mass Communication, Pukyong National University
  • SangKhee Lee Professor, Dept. of Mass Communication, Pukyong National University
  • Mookyu Kim Professor, Dept. of Mass Communication, Pukyong National University

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

      0개의 논문이 장바구니에 담겼습니다.