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논문검색

Game design to determine the balance and difficulty of the game based on the synesthesia

원문정보

Qike ZHAO

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초록

영어

An automated note generation system has been designed that improves the disadvantages of creating notes in music using BMS programs. In this paper, using FFT algorithm, the sound scale was extracted through frequency analysis of audio file and converted to color information. This was used to create automatic notes and balance the game in the rhythm game. In the case of non-complexed music such as children's songs, sound extraction was possible, but music such as K-pop, which had complex voices mixed, lacked accuracy. In this paper, the existing research on the relationship between pitch and color was objectively quantified and the system was designed to determine the balance and difficulty of the game based on the synesthesia felt by human.

목차

ABSTRACT
1. Introduction
2. Related Research
2.1 The relationship between the scale and the color
2.2 Relationship between color and emotion
2.3 Extracting Music Features
2.4 Emotional Model
3. Automatic Map Design for Rhythm Games
3.1 Full System Flow
3.2 The Method to Extract Syllable Names and Create Notes
3.3 Matching Scale with Colors
4. Results and Reviews
4.1 System Development Environment
4.2 Game Interface
4.3 Results and analysis of sound extraction experiments
5. Conclusions and Future Studies
Reference

저자정보

  • Qike ZHAO Department of Animation, Hubei Arts Institution, Wuhan city, China

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