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A Study on the Motif of I conoclasm in FPS Games : The Image of North Korea in the Trailer of Homefront

원문정보

Mookyoung Lee, Sung Je Lee, Joo Eun Lee

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초록

영어

This study, based on the notions of imperialist objecthood, ‘idol’, ‘totem’ and ‘fetish’ of W. J. T. Mitchell, examined the trailer of Homefront, a typical FPS game, and analyzed how contemporary powers, using digital media, otherize countries in conflict with them; how they set up the enemy in virtual world (North Korea in Homefront) as an ‘idol’ to destroy, that is, an object of iconoclasm; and why the worldview in the game was reversed, different from that of real world. Just like the process of colonization, in which imperialist powers first labelled the target land as primitive and uncivilized, and represented it as an ‘idol’ to abolish, and justified their conquest, contemporary powers otherize North Korea as an ‘idol’ subject to iconoclasm. Contrary to real world, the enemy in the game is represented as an aggressor with extremely superior forces and posing an imminent threat to the Western powers. The worldview is intentionally set to strengthen the legitimacy of iconoclasm by maximizing the enemy threat. For this purpose, the lines between reality and virtuality are blurred by inserting a real news footage in the first scene of the trailer.

목차

1. Introduction
2. The imperialist vision of FPS games
1) A simulation of the imperialist world
2) The idol set up in games
3. The image of North Korea in the trailer of an FPS game
1) The sense of reality in Homefront
2) North Korea as an object of iconoclasm
4. Conclusion
Bibliography
[Abstract]

저자정보

  • Mookyoung Lee Konkook University
  • Sung Je Lee Konkook University
  • Joo Eun Lee Konkook University

참고문헌

자료제공 : 네이버학술정보

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