원문정보
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초록
영어
Regarding the nature of digital representation, this paper aims to understand how digital technologies redefine the very identity of animation within the history of moving images: Digital technology has reinvented inherent attributes of animation rather than act to assist in its evolution toward the totality of cinematic realism. The paper examines the ‘digital’ nature of animation with regard to frames, metamorphosis, and hybridity. Consequently, this paper will reveal the possible convergence of a kino-eye of camera and a kino-body of computer in digital animation.
목차
1. Introduction: &quat;Three every morning and four every evening&quat;
2. Abrief history of animation
3. 'Digital' nature of 'primitive' animation
3.1. Frame vs. Pixel
3.2. Metamorphosis vs. Keyframing
3.3 Hybridity: old and new
4. Possible convergence of kino-eye and kino-body
References
Abstract
2. Abrief history of animation
3. 'Digital' nature of 'primitive' animation
3.1. Frame vs. Pixel
3.2. Metamorphosis vs. Keyframing
3.3 Hybridity: old and new
4. Possible convergence of kino-eye and kino-body
References
Abstract
저자정보
참고문헌
자료제공 : 네이버학술정보
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- 2Klein, Norman (1993) Seven Minutes: The Life and Death of the American Animated Cartoon, Verso.
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- 5Metz, Christian (1980) “The Fiction Film and Its Spectator: A Metaphychological Study”, Apparatus, Theresa Hak Kyung Cha (ed.), Tanam Press.
- 6Mitchell, W. J. (1992) The Reconfigured Eye: Visual Truth in the Post-photographic Era, The MIT Press.
- 7Musser, Charles (1990) The Emergence of Cinema: The American Screen to 1907, University of California Press.
- 8Drawing with the Hand in Free Space: Creating 3D Shapes with Gesture in a Semi-Immersive Environment네이버 원문 이동
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- 11Zhuangzi (1981) The Seven Inner Chapters and Other Writings from the Book Chuang Tzu, trans. A. C. Graham, George Allen and Unwin.