원문정보
Comparison of experience recognition in 360° virtual reality videos and common videos
초록
영어
Purpose: This study simulates cardiac arrest situations in 360° virtual reality video clips and general video clips, and compares the correlations between educational media and experience recognition. Methods: Experimental research was carried out on a random control group (n=32) and experimental group (n=32) on March 20, 2019. Results: The groups where participants were trained with the 360° virtual reality video clips and a higher score of experience recognition (p=.047) than the group where participants were trained with the general video clips. Moreover, the subfactors of experience recognition including the sense of presence and vividness (p=.05), immersion (p<.05). experience (p<.01), fantasy factor (p<.05). and content satisfaction (p<.05) were positively correlated. Conclusion: Enhancing vividness and the sense of presence when developing virtual reality videos recorded with a 360° camera is thought to enable experience recognition without any direct interaction.
목차
Ⅰ. 서론
1. 연구의 필요성
2. 연구의 목적
Ⅱ. 연구방법
1. 연구설계
2. 연구방법
3. 연구대상
4. 연구도구
5. 분석방법
Ⅲ. 연구결과
1. 연구대상자의 일반적 특성
2. 일반적 특성에 따른 경험인식 비교
3. 실험군과 대조군의 경험인식 비교
4. 실험군의 경험인식의 상관관계
5. 대조군의 경험인식의 상관관계
Ⅳ. 고찰
Ⅴ. 결론 및 제언
ORCID ID
References