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A Study on the Influence of Digital Experience and Purchase in the 4th Industrial Revolution : Focusing on Differences between Satisfied, Neutral, and Dissatisfied Groups

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Sang Hee Jung, Sang-Jik Lee

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초록

영어

One of the most considerate phenomena of the era of the Fourth Industrial Revolution is the use of digital devices. Digitalization is rapidly advancing through all areas of industry and life. Customer journey with digitalization is looking totally different from previous customer journey. The research targets were users of fashion, automobiles, cosmetics and online shopping malls. We analyzed 300 people for each valid questionnaire. The results of the study are as follows. First, it has been proven that digital experience affects positive (+) impact on purchasing intention and positive (+) impact on recommending intention and negative impact (-) on switching intent and subsequently affects positive impact (+) to purchase and incase of switching intent, negative impact (-) to purchase. Unlike traditional methods such as SPC(Service Profit Chain), the Digital experience to Purchase process Chain (DPC) has been identified to be suitable in the digital age. Second, the digital satisfied group (5 score-very satisfaction) has shown same result as above. However the digital neutral group (even though 4 score- satisfaction in five-point scale), specially in a highly competitive industry, has different from the satisfied group and 3 score-normal is same as dissatisfied group. It means that this group is that If there is a high level of attractiveness of substitute goods, there is a high possibility of switching them. It has supported Jones and Sasser [1995] that there have been two types of loyalty of true long-term loyalty and what we call false loyalty in the highly competitive industry zone which is commoditization or low differentiation, many substitutes, low cost of switching. Identifying true loyalty and false loyalty is crucial to establishing a customer experience strategy. it is necessary to actively utilize long-term digital experiences strategy to increase the total satisfaction of digital experience through all of customer purchasing journey in order to enhance the digital customer experience. It is difficult to see the effect as a one-time event. It should be scaled over the entire customer purchase process over a long period of time, which can positively affect purchase intention, recommendation intention, and conversion intention. This is also why it is difficult for second-runners to overtake first-runners in a short period.

목차

Abstract
1. Research Purpose
2. Theoretical Background
2.1 SPC(Service Profit Chain) Model
2.2 Digital Experience
2.3 Digital Experience Attributes
2.4 Digital Experience Satisfaction, Neutral and Dissatisfied Group
3. Research Model and Hypothesis
3.1 Research Model
3.2 Hypothesis
4. Research Design and Hypothesis Test
4.1 Research Design
4.2 Hypothesis Test
5. Conclusion
5.1 Summary of Research
5.2 Discussion and Implications
5.3 Limitations and Future Research
References

저자정보

  • Sang Hee Jung Ph.D. Candidate, Graduate School of Venture, Hoseo University
  • Sang-Jik Lee Professor, Graduate School of Venture, Hoseo University

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