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Session 6(온라인 그리고 소비자의 행복)

Pricing add-on products : The effect of price differences among base and add-on products of mobile games on add-on product sales

초록

영어

Prior pricing literature has focused on pricing multiple products offered simultaneously, with less attention to pricing add-on products whose prices are non-observable and offered sequentially in the electronic marketplace. This research examines how inter-price relationships among base and add-on products affect the sales of a new add-on product in the mobile gaming context. Based on theories of price fairness, product familiarity and price-quality relationship, a research model was drawn and tested on a sample of 6,766 weekly observations derived from 74 base games and 514 add-on virtual goods. Our empirical results show that the relative price of a new add-on product, when compared to the base game price, is negatively related to the add-on product sales, but positively related to its sales, when compared to prices of existing add-on products. Furthermore, the inter-price relationships among base and add-on gaming products are moderated by visual richness and game genre. This study provides the implications for IS research and practice.

저자정보

  • Seongsoo Jang Cardiff Business School, Cardiff University, UK
  • Jaihak Chung Sogang Business School, Sogang University, Republic of Korea

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