원문정보
The effects of airline mobile app users’ experiential values and fun on reuse intention to apps
초록
영어
The purpose of this study is to determine whether the experiential value affects the fun and reuse intention of the mobile app users in the airline industry. To meet this purpose, data were collected through the SNS from 430 participants who use the airline apps. within 3 month. Of the 430 questionnaires that were answered, a total of 184 were used for this survey, As a result of empirical analysis, the experiential value was identified by dividing into 4 dimension(entertainment, education, escapist, esthetic) and each dimension had different influence on fun. In particular, the esthetic has the strongest influence to fun among customers using airline mobile app. Finally, this study presents important implications for the direction of marketing development of airline apps and the strategic marketing utilization plan of airline app.
목차
Ⅰ. 서론
Ⅱ. 이론적 배경
1. 경험적 가치(experiential value)
2. 즐거움(fun)
3. 재이용의도
Ⅲ. 연구설계
1. 연구모형 및 가설설정
2. 변수의 조작적 정의 및 측정항목
3. 조사 설계 및 분석방법
Ⅳ. 실증결과분석
1. 표본의 특성
2. 측정변수의 신뢰성 검증 및 요인분석
3. 연구가설 검증
Ⅴ. 결론
참고문헌