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논문검색

A Study of Facial Expression of Digital Character with Muscle Simulation System

초록

영어

Facial rigging technology has been developing more and more since the 21st century. Facial rigging of various methods is still attempted and a technique of capturing the geometry in real time recently also appears. Currently Modern CG is produced image which is hard to distinguish from actual photograph. However, this kind of technology still requires a lot of equipment and cost. The purpose of this study is to perform facial rigging using muscle simulation instead of using such equipment. Original muscle simulations were made primarily for use in the body of a creature. In this study, however, we use muscle simulations for facial rigging to create a more realistic creature-like effect. To do this, we used Ziva Dynamics' Ziva VFX muscle simulation software. We also develop a method to overcome the disadvantages of muscle simulation. Muscle simulation can not be applied in real time and it takes time to simulate. It also takes a long time to work because the complex muscles must be connected. Our study have solved this problem using blendshape and we want to show you how to apply our method to face rig.

목차

Abstract
1. INTRODUCTION
2. RELATED WORK
3. FACIAL RIGGING PRODCUTION PROCESS
3.1 Making Geometry
3.2 Attachment between Muscle and Bone
3.3 Movement of Muscle
3.4 Fascia Simulation and skin
3.5 Making Facial Expression
3.6 Adding Blendshape layer
4. RESULT
5. COMPARISON WITH OTHER METHODS
6. CHARACTERISTIC OF MUSCLE SIMULATION METHOD
7. CONCLUSION
REFERENCES

저자정보

  • Yangyang He Dept of Media contents, Graduate School, Dongseo University, Korea
  • Chul-young Choi Dept of Media contents, Graduate School, Dongseo University, Korea

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