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논문검색

Real-Time Visual Production using Unity 3D

초록

영어

Generally, the animation and image production process consists of three stages: Pre-Production, Main-Production, and Post-Production. Real-time video production is also made based on this configuration. On the premise of the increase of productivity by reducing the production time effectively in the main production stage that takes the most time, this study aims to summarize the process of producing videos, focusing on the concrete main production stage. To do this, we propose a method for creating a real-time image from the point of view of the general user using Unity 3D, one of the game engines. Also, this study utilizes the Cinemachine feature provided by Unity 3D, which is suitable for the implementation of the proposed module structure.

목차

Abstract
1. Introduction
2. Research Methods and Scope
3. Video production through the optimization of physics engine
4. Implementation and Results
5. Conclusion
References

저자정보

  • Dong-Min Lee Dept. of Cartoon, Game & Motion Graphics, Yewon Arts University, Korea
  • Seung-Jung Shin Dept. of IT Convergence, Hansei University, Korea

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