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논문검색

Design of STEAM Education Process applying 3D Printer for Computational Thinking

원문정보

초록

영어

Many practitioners in educational field, recently, are seeking to improve Computational Thinking through SW education. The purpose of this paper was, for promotion of SW education, to design the STEAM education process utilizing 3D printer. The project-based education process emphasized the cooperation in the process of producing common results and proposed a new STEAM education process. The designed products are expected to be used in the elementary school classes by linking with the camp and teacher training programs and the curriculum.

목차

Abstract
 1. Introduction
 2. Background
  2.1 3D printer
  2.2 STEAM Education
 3. STEAM Education Process
 4. Case Study
  4.1 Identification of Project
  4.2 Exploration of Related Knowledge
  4.3 3D Modeling and Printing
  4.4 Producing project outcome
  4.5 Presentation of Project Results
 5. Conclusion
 Acknowledgement
 References

저자정보

  • Woo Yeol Kim Department of Computer education, Daegu National University of Education

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