원문정보
국제인공지능학회(구 한국인터넷방송통신학회)
International Journal of Internet, Broadcasting and Communication
Vol.10 No.1
2018.02
pp.23-30
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
Many practitioners in educational field, recently, are seeking to improve Computational Thinking through SW education. The purpose of this paper was, for promotion of SW education, to design the STEAM education process utilizing 3D printer. The project-based education process emphasized the cooperation in the process of producing common results and proposed a new STEAM education process. The designed products are expected to be used in the elementary school classes by linking with the camp and teacher training programs and the curriculum.
목차
Abstract
1. Introduction
2. Background
2.1 3D printer
2.2 STEAM Education
3. STEAM Education Process
4. Case Study
4.1 Identification of Project
4.2 Exploration of Related Knowledge
4.3 3D Modeling and Printing
4.4 Producing project outcome
4.5 Presentation of Project Results
5. Conclusion
Acknowledgement
References
1. Introduction
2. Background
2.1 3D printer
2.2 STEAM Education
3. STEAM Education Process
4. Case Study
4.1 Identification of Project
4.2 Exploration of Related Knowledge
4.3 3D Modeling and Printing
4.4 Producing project outcome
4.5 Presentation of Project Results
5. Conclusion
Acknowledgement
References
저자정보
참고문헌
자료제공 : 네이버학술정보
