원문정보
초록
영어
Usability is one of the most important concepts regarding software quality. It can be interpreted as the goodness associated with using the software product. This paper distinguishes the goodness of an individual using experience and the goodness of a product for using. This paper proposes a software quality view model which classifies software quality views into two broad categories of end view and means view. End view includes long-term view and short-term view which is classified further into performer’s view on software activity and third party’s view on software activity. Means view includes intrinsic view and contingency view. The analysis of ISO 25000 Series SQuaRE demonstrates the necessity to decompose product quality model and quality in use model into five models corresponding to the software quality views respectively. The analysis on playability shows that the universal definition of usability may be an illusion. The results provide the theoretical basis to build a comprehensive and consistent body of knowledge regarding software quality, which is consisted with the set of quality models and the theories explaining the relationships among the elements of the models.
목차
1. Introduction
2. Usability Instance and Product Usability
3. What Can be Included in Usability : Information that Can be Obtained from Each Individual Using Instance
3.1 Effectiveness and Efficiency: Third party’s View
3.2 Satisfaction: User’s View
4. What Should not be Included in Usability : Information that Cannot be Obtained from Each Individual Using Instance
4.1 Context Coverage: Information that Should be Obtained by Aggregating the Information Obtained from Each Individual Using Instance
4.2 Freedom from Risk: Long-term and Aggregated Effects
5. Discussions
6. Conclusions
References
