earticle

논문검색

게임을 활용한 효과적인 코딩 교육을 위한 플랫폼 비교

원문정보

Game platform investigation for effective coding education

김나영

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

This study introduces coding education using functional computer game and board game. We direct compare two different types of the educational game for coding education and their learning achievements. The purpose of this study is mainly to compare the effect of the difference of game type on the learner's attitude, learning immersion, education satisfaction and preference for elementary school and junior high school students. In this study, we considered the effect of game platform type on learning and we suggested that when designing an educational game for coding, the proper combination of these platforms are important.

목차

ABSTRACT
 1. Introduction
 2. Theoretical background
  2.1. Coding education
  2.2. Educational games
  2.3. Coding education using computer games
  2.4. Coding education using board games
  2.5. Effective coding education
 3. Research design
  3.1. Subject
  3.2. Research Program
  3.3. Research tools and results
 4. Conclusion
 References

저자정보

  • 김나영 Nayoung Kim. Department of Games, Hongik University

참고문헌

자료제공 : 네이버학술정보

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