원문정보
Hyperbolic Model for Tile-based Game Design
초록
영어
The most of casual games are two-dimensional based graphic interface and the most of matching-tile game is still gains popularity on many video game devices and variety of smart phones. These game uses two-dimensional Euclidean coordinates and uses rectangle- or triangle-, hexagon-shaped tiles. But recently novel design of casual games are introduced and gains attention of casual gamers. Our research introduces new approach for tile-based game design. It uses hyperbolic model of Poincare model and Weierstrass model for displaying and generating tiles. Our method is general for any configuration of (p, q)-tiling and can be used for new tile based game design. And introduces new tile generation methods for (3,q)-tiling and (p,3)-tiling without redundant tiles. We also proposed interactive movement method of tiles for game navigation purposes.
목차
1. Introduction
1.1 Studies on Hyperbolic Geometry
1.2 Games using hyperbolic geometry
2. Main subject
2.1 Hyperbolic geometry model
2.2 Tile Generation Method
2.3 Real-time tile movement
3. Conclusion
References