원문정보
A Study on Online Game Master and Wok made for hire
초록
영어
In Amanda Lewis v. Activision Blizzard, Inc., the U.S. Court of Appeals in San Francisco held that Recordings used by defendants of a former employee’s voice for a character in a video game constituted a “work made for hire” under the Copyright Act. The court found evidence that the voice recordings were within the employee's job description, the recordings took place during office hours in Blizzard's studios and were part of her job reviews. Also the federal court found Lewis's state law claims for commercial misappropriation of voice pursuant to California Civil Code Section 3344 to be preempted by the Copyright Act. The purpose of this study is to analyze legal solutions of this case and to study on considerations to construe an employee’s job responsibilities in applying the “work made for hire” doctrines. To achieve the purpose, the study analyzed the Federal Court's decision by examining the legal points in the case. On the basis of the results of the analysis, the study found desirable principles to be applied to game developers and publishers effectively from copyright disputes.
목차
1. 서론
2. 사건의 배경과 특징
2.1 월드 오브 워크래프트(World of Warcraft)
2.2 아만다 루이스(Amanda Lewis)와 게임마스터(Game Master)
2.3 블리자드의 훈련 교재 중에서 게임마스터의업무 해설서(Game Master Job Description in Blizzard’s training manual)
3. 캘리포니아 북부지방법원의 판결
3.1 우선적용(Preemption)의 문제
3.2 업무상 저작물의 문제
3.3 공동저작물(Joint Authorship)
3.4 소결
4. 샌프란시스코 항소법원의 판결 논지
4.1 직무상 업무(employed to perform)임.
4.2 실질적으로 사용자가 기획한 시간과 장소내에서 이루어짐.
4.3 적어도 일부분이 사용자에게 제공할 목적으로 이루어짐.
4.4 검토
5. 우리나라의 업무상 저작물과 게임제작상의 시사점
5.1 업무상 저작물
5.2 우리나라 업무상 저작물의 적용 가능성
5.3 게임제작상의 시사점
6. 결론
참고문헌
