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모바일 네트워크 게임의 실시간 동기화에 관한 연구

원문정보

Study about Runtime Synchronization of Mobile Network Game

이형구

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초록

영어

This paper introduces the implementation of runtime synchronization method when mobile network is broken during the game play. In case of network failure, the game is restored using the saved play record. Before the network failure, the previous game play is recorded in the server. The runtime synchronization is performed using the recorded game play in 2-times, 4 -times, 8-times and 12-times according to the paused time and the game is played continuously. Using the proposed method, the user can play the mobile game uninterrupted. The project mobile game is implemented, and shows the effectiveness of the proposed method.

목차

ABSTRACT
 1. 서론
 2. 네트워크 재접속 가능 시 저장된 기록 배속화로 인한 동기화 시스템
  2.1 단순 직렬 통신이 아닌, 다중 병렬 통신설계
  2.2 Queue 구조 형태의 플레이 저장
  2.3 Photon Server Engine – Unity3D 연동
  2.4 동기화를 위한 저장 기록 배수 가속화 시스템
  2.5 UDP Socket을 활용한 통신
 3. 시스템 구현
  3.1 PHOTON SEVER ENGINE을 이용한 안정성 높은 네트워크 매치 구현
  3.2 배수 리플레이 기능 구현
 4. 결론
 참고문헌

저자정보

  • 이형구 HyoungGu LEE. Department of Game and Multimedia Engineering, Korea Polytechnic University

참고문헌

자료제공 : 네이버학술정보

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