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논문검색

인터랙티브 스토리텔링 서술구조 설계 및 분석 : 캐릭터 상호작용 기반의 서술구조

원문정보

Interactive storytelling narrative structure analysis and design : Character interaction based narrative structure

손영균, 김석규

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Storytelling in games is different from storytelling in other media in that it must interact with the user. The existing storytelling engine is not appropriate for interactive storytelling in games, so interactive storytelling engine is developed to supplement this shortcoming. However, the interactive storytelling engine uses methods that manages game events. Thus it is not appropriate for games with stories that are composed mainly of characters. This research examines the defects to propose improvement suggestions to apply the existing storytelling engine to games. This would be useful in developing stories that interact with the player in games.

목차

ABSTRACT
 1. Introduction
 2. Interactive storytelling in games
 3. Event-centered and character-driven storytelling
 4. Interactive storytelling narrative structure
  4.1 Based on tree structure
  4.2 Constraint based
  4.3 Comparison
 5. Interactive storytelling based on character interaction
  5.1 Description Structure
  5.2 Properties
  5.3 Character behavior decision method
 6. Application and Experiment
  6.1 Story Generation Settings
  6.2 Story Generation Results
 7. Conclusion
 7. 결론
 Reference

저자정보

  • 손영균 Young-Kyun Son. 상명대학교 게임학과
  • 김석규 Seok-Kyoo Kim. 상명대학교 게임학과 조교수

참고문헌

자료제공 : 네이버학술정보

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