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Moving to VideoKifu : the Last Steps toward a Fully Automatic Record-keeping of a Go Game

초록

영어

In a previous paper [CC15] we described the techniques we successfully employed for automatically reconstructing the whole move sequence of a Go game by means of a set of pictures. Now we describe how it is possible to reconstruct the move sequence by means of a video stream (which may be provided by an unattended webcam), possibly in real-time. Although the basic algorithms remain the same, we will discuss the new problems that arise when dealing with videos, with special care for the ones that could block a real-time analysis and require an improvement of our previous techniques or even a completely brand new approach. Eventually we present a number of preliminary but positive experimental results supporting the effectiveness of the software we are developing, built on the ideas here outlined.

목차

ABSTRACT
 INTRODUCTION
 TRACKING THE GRID
  1. Starting location of the grid
  2. Automatic micro-recalibration
 DETECTING THE STONES
  1. Stability
  2. Tangential Hough transform
  3. The empty intersection problem
 CONCLUSION
 REFERENCES

저자정보

  • Andrea Carta Mathematics Dept., I.T.S. “Tullio Buzzi” (Italy)
  • Mario Corsolini Mathematics Dept., I.T.S. “Tullio Buzzi” (Italy)

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