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논문검색

카지노 서비스를 위한 S2S 표준 프로토콜 설계 : 고객정보 시스템 구축 사례

원문정보

Design of Casino S2S protocol engine : Player Info Case study

미어 사데크 빌라흐, 안희준

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초록

영어

GSA (Gaming Standards Association)’s S2S (System to System) standard provides harmonizing protocol between any gaming and non-gaming host systems in the casino back office and Casino business area. Its technical details and implementation is rarely open to the academy and public. This paper discuss our ongoing implementation of S2S protocol engine and systems, which is, to our knowledge, the first case in Korea. Our design leverages open source technologies such as Linux, Python, Django, Tornado, JQuery, and lxml. Describing the architecture and an application scenarios of ‘PlayerInfo’ class, we demonstrate how the open source technology can be utilized in the S2S system design.

목차

ABSTRACT
 1. introduction
 2. GSA System to System Protocol
  2.1 Business aspects
  2.2 Technical aspects
 3. Design and implementation
  3.1 Agent-Bridge-Host Architecture
  3.2 S2S engine component technology
  3.3 Thread and Processing Architecture
  3.4 Message Layer
  3.5 Transport Layer
  3.6 S2S Dashboard UI
 4. Case Application: PlayerInfo
 5. Conclusion
 참고문헌

저자정보

  • 미어 사데크 빌라흐 Meer Sadeq Billah1. Department of Electrical and Information Eng., Seoul National University of Science and Technology
  • 안희준 Heejune Ahn. Department of Electrical and Information Eng., Seoul National University of Science and Technology

참고문헌

자료제공 : 네이버학술정보

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