원문정보
Design of Casino S2S protocol engine : Player Info Case study
초록
영어
GSA (Gaming Standards Association)’s S2S (System to System) standard provides harmonizing protocol between any gaming and non-gaming host systems in the casino back office and Casino business area. Its technical details and implementation is rarely open to the academy and public. This paper discuss our ongoing implementation of S2S protocol engine and systems, which is, to our knowledge, the first case in Korea. Our design leverages open source technologies such as Linux, Python, Django, Tornado, JQuery, and lxml. Describing the architecture and an application scenarios of ‘PlayerInfo’ class, we demonstrate how the open source technology can be utilized in the S2S system design.
목차
1. introduction
2. GSA System to System Protocol
2.1 Business aspects
2.2 Technical aspects
3. Design and implementation
3.1 Agent-Bridge-Host Architecture
3.2 S2S engine component technology
3.3 Thread and Processing Architecture
3.4 Message Layer
3.5 Transport Layer
3.6 S2S Dashboard UI
4. Case Application: PlayerInfo
5. Conclusion
참고문헌
