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논문검색

밸런싱을 고려한 RPG 게임에서의 플레이어의 스킬 커스터마이징

원문정보

Player's Skill Customization in Role-Playing Game Regarding Balancing

손광효, 박종승

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초록

영어

In most RPG games, gameplay tends to be monotonous due to fixed character skills. This paper proposes a RPG game implementation technique which allows players' skill customization for their own gameplay. Players are allowed to customize their preferred game skills at the beginning of gameplay. We also propose a technique to guarantee game balancing by prohibiting certain skills from dominating gameplay. We implemented the proposed skill customization method together with a simple RPG game testbed. We tested a variety of player-defined skills and confirmed the method provides good game balancing during gameplay. Due to the voluntary and impromptu skill customization, a wide variety of strategy is possible even at the single game stage, which reduces boredom at the repetitive gameplay.

목차

ABSTRACT
 1. 서론
 2. 기존게임에서의 스킬 커스터마이징
 3. 제안하는 방법 RPG 게임에
  3.1 제안하는 스킬 커스터마이징 시스템
  3.2 게임 밸런싱 및 재미 요소
 4. 실험 결과
 5. 결론
 참고문헌

저자정보

  • 손광효 Gwang-Hyo Son. Department of Computer Science and Engineering, Incheon National University 119 Academy-ro, Yeonsu-gu, Incheon, Korea
  • 박종승 Jong-Seung Park. Department of Computer Science and Engineering, Incheon National University 119 Academy-ro, Yeonsu-gu, Incheon, Korea

참고문헌

자료제공 : 네이버학술정보

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