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The Extraction Method of Major Articulation Points for 3D Interaction Games

원문정보

초록

영어

Action recognition technology has many application fields including gaming, human-computer interaction, security, virtual reality, etc. The technology has recently advanced and simplified by the introduction of real time depth cameras. The most famous depth camera, Kinect, has shown its success in human action recognitions by supervised learning methods. However, those method require a large number of motion capture data as the ground truth of each skeleton points. This paper proposes a human skeleton extraction method without using reference data. The method extracts the minimum number of articulation points instead of full skeleton data. The articulation points are used as an real-time interface for 3D interaction games.

목차

ABSTRACT
 1. Introduction
 2. Related Works
 3. The Proposed Method to Extract Major Articulation Points
 4. Implementation results and Application
  4.1 Articulation points extraction results and performance
  4.2 Interaction of the extracted articulation points with game
 5. Conclusion and Application Plan
 Acknowledgements
 References

저자정보

  • Ho-Wook Jang Department of Digital Informatics and Convergence
  • In-Kwon Kim Department of Digital Informatics and Convergence
  • Kwan-Hee Yoo Department of Digital Informatics and Convergence, 2epartment of Computer Science, Chungbuk National University

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