earticle

논문검색

학습도에 따른 모바일 게임의 분류 및 평가 분석

원문정보

Mobile Game Gategorization Based on Learning Difficulty and Survey Results

조성혜

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

As mobile devices are becoming ubiquitous, more users encompassing different are groups are enjoying mobile games. There are two types of mobile games – games mandating a certain type of learning and games not requiring any sophisticated learning such as casual games. In this paper, we first define th the degree of learning and compare the acceptance of these two types of mobile games on two different ages groups, i.e., 2~30 age group and 40~50 age group. For this experiment, we recruited 20 users, 10 users per each group, and each participant responds to our survey after playing 15 games with different degrees of difficulty. Our survey results show that 1) both age groups are more engaged in popular games, 2) 20~50 age group is less engaged in brain-teasing games and social network games, 3) both age groups feel difficult as more learning is required, and 4) 20~30 age group quickly learns new games if those are similar to the games they played before.

목차

ABSTRACT
 1. 서론
  1.1 연구 방법 및 범위
 2. 모바일 게임의 학습도 분석
  2.1 조작학습
  2.2 규칙 학습
 3. 학습도와 게임성의 연관관계
  3.1 체감 난이도 분석 결과
  3.2 체감 몰입도 분석 결과
  3.3 체감 학습도 분석 결과
 4. 결론 및 향후 연구 계획
 참고문헌

저자정보

  • 조성혜 Sunghye Cho. Department of Game & Multimedia Engineering, Korea Polytechnic University, Korea Polytechnic University

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 기관로그인 시 무료 이용이 가능합니다.

      • 4,000원

      0개의 논문이 장바구니에 담겼습니다.