earticle

논문검색

삼목게임에서의 몬테카를로 트리탐색과 신뢰상한 트리탐색간의 경쟁

원문정보

Competition between MCTS and UCT in the game of Tic-Tac-Toe

이병두

피인용수 : 0(자료제공 : 네이버학술정보)

초록

영어

Go is an extremely complex strategic board game despite its simple rules and is the great challenging classic game for AI due to its enormous search space. The computer program AlphaGo finally defeated Fan Hui, the European Go champion, without handicaps on a full-sized 19 ×19 board in October 2015. Monte-Carlo Tree Search (MCTS) is a widely-used algorithm for game-tree search in game playing. MCTS based on statistical sampling is a best-first tree search technique to evaluate states; UCT which is a variant of MCTS uses the UCB1 formula as selection policy. In this paper, we evaluate the performance of MCTS and UCT playing against each other in the game of Tic-Tac-Toe. The experimental results show that the first player UCT is slightly superior to the second player MCTS (54.3±1.0%), the first player is always advantageous to the second player regardless of the MCTS and UCT players, and the result of each game should be a tie if both players do their best in Tic-Tac-Toe. Go is an extremely complex strategic board game despite its simple rules and is the great challenging classic game for AI due to its enormous search space. The computer program AlphaGo finally defeated Fan Hui, the European Go champion, without handicaps on a full-sized 19 ×19 board in October 2015. Monte-Carlo Tree Search (MCTS) is a widely-used algorithm for game-tree search in game playing. MCTS based on statistical sampling is a best-first tree search technique to evaluate states; UCT which is a variant of MCTS uses the UCB1 formula as selection policy. In this paper, we evaluate the performance of MCTS and UCT playing against each other in the game of Tic-Tac-Toe. The experimental results show that the first player UCT is slightly superior to the second player MCTS (54.3±1.0%), the first player is always advantageous to the second player regardless of the MCTS and UCT players, and the result of each game should be a tie if both players do their best in Tic-Tac-Toe.

목차

ABSTRACT
 1. 서론
 2. 본론
  2.1 몬테카를로 트리탐색
  2.2 신뢰상한 트리탐색
 3. 실험 결과
 4. 결론
 참고문헌

저자정보

  • 이병두 Byung-Doo Lee. Department of Baduk Studies, Division of Sports Science, Sehan University

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 기관로그인 시 무료 이용이 가능합니다.

      • 4,000원

      0개의 논문이 장바구니에 담겼습니다.