원문정보
보안공학연구지원센터(IJMUE)
International Journal of Multimedia and Ubiquitous Engineering
Vol.11 No.12
2016.12
pp.127-132
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
We propose an effective kinetic art generation framework based on a 3D physics simulation. The framework focuses on the design process time required for an artist to express artistic ideas while reducing the time and cost of producing machine structures of kinetic art. We utilize JBullet, a well-known physics engine, to verify the physical accuracy of the kinetic art by providing rigid body simulation, collision resolution, and constraints. The experimental results show that the proposed animation framework can effetively handle the tedious and repetitive process of previous kinetic artwork.
목차
Abstract
1. Introduction
2. Related Work
3. Our Method
4. Result
5. Conclusion
References
1. Introduction
2. Related Work
3. Our Method
4. Result
5. Conclusion
References
저자정보
참고문헌
자료제공 : 네이버학술정보