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논문검색

An Effective Kinetic Art Generation Framework Utilizing Physics Engine Jbullet

초록

영어

We propose an effective kinetic art generation framework based on a 3D physics simulation. The framework focuses on the design process time required for an artist to express artistic ideas while reducing the time and cost of producing machine structures of kinetic art. We utilize JBullet, a well-known physics engine, to verify the physical accuracy of the kinetic art by providing rigid body simulation, collision resolution, and constraints. The experimental results show that the proposed animation framework can effetively handle the tedious and repetitive process of previous kinetic artwork.

목차

Abstract
 1. Introduction
 2. Related Work
 3. Our Method
 4. Result
 5. Conclusion
 References

저자정보

  • Jihye An Department of Information Communication, Materials, and Chemistry Convergence Technology,
  • Yunsang Jeong Global School of Media, Soongsil University, Seoul, Korea
  • Jinho Park Global School of Media, Soongsil University, Seoul, Korea

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