원문정보
초록
영어
In order to see clearly the details inside the liver and enhance the users’ visual presence in the virtual surgery simulation system, the principles and methods of solid texture are used to render the photorealistic liver. Firstly, the sample sets are processed and multiple samples are used to synthesize the liver solid texture. Secondly, to improving the mapping efficiency of graphics hardware, the texture atlas is used to map the solid texture. In order to improve the fill rate of texture atlas, the height descending triangle bounding box method is used. The experimental result shows that the internal texture can be observed clearly. The study is of great significance to the photorealistic rendering of virtual liver surgery system, and provides a guideline for the solid texture synthesis and mapping of other human organs.
목차
1. Introductions
2. Synthesis of Liver Solid Texture
2.1. Liver Solid Texture Synthesis Method Selection
2.2. Solid Texture Sample Set Processing
2.3. Solid Texture Synthesis
3. Liver Solid Texture Mapping
3.1. Liver Solid Texture Space Expansion
3.2. Liver Solid Atlas Generation
4. Results and Analysis
References