earticle

논문검색

The Development of an Educational Robot and Scratch-based Programming

초록

영어

Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled “Play with a Robot,” and propose guidelines to using the educational programming language Scratch.

목차

Abstract
 1. Introduction
 2. Scratch
 3. The Development of an Educational Robot
  3.1 The Hardware of EPOR
  3.2 The Extended Modules of Scratch
  3.3 The Interface between EPOR and Scratch
 4. The Proposed Robot Curriculum
 5. Conclusion
 Acknowledgement
 References

저자정보

  • Young-Dae Lee International Promotion Agency of Culture Technology (IPACT), Korea
  • Jeong-Jin Kang Dept. of Information and Communication, Dong Seoul University, Seongnam, Korea
  • Kee-Young Lee Department of Medical IT and Marketing, Eulji University, Seongnam, Korea
  • Jun Lee Xbot Co.,Ltd
  • Yongho Seo Dept. of Intelligent Robot Engineering, Mokwon University, Daejeon, Korea

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 기관로그인 시 무료 이용이 가능합니다.

      • 4,000원

      0개의 논문이 장바구니에 담겼습니다.