원문정보
초록
영어
The purpose of this study was to examine whether sport activities can moderate risk and protective factors that may influence youth violent behaviors and computer game addiction. For this study secondary dataset in 2003 was extracted from the Korean Youth Panel Data which has a sample of 3,449 Korean adolescents between the years of 2003 to 2008. The results of the two regression analyses showed that the full models were statistically significant. The significant predictors of youth violent behavior were gender, self-control, attitudes toward violence, attitudes toward school, and delinquent peers. On the other hand, the significant predictors of computer game addiction included gender, attitude toward violence, and parental bonding. Sport as a moderating factor was significant in both violence and computer game addiction.
목차
1. Introduction
2. Procedures
3. Results
4. Conclusion
Acknowledgments
References
