earticle

논문검색

Time Matters : Case Studies Analyzing Temporal Elements of the Aesthetic Interactive Experience in Interactive Media Art

초록

영어

Art-viewers spend time with art. Digital-media-art viewers' engagement is not only time-based but extendable, since depending on the level of aesthetic interaction, people spend more time with the piece, allowing more time to understand the meaning of the work. Interactive digital media art yields an experiential event to art-viewers. Without this interactive event the artwork’s existence becomes questionable. The meaning is output by an art-viewers input; set in a temporal space. A number of studies in HCI, UI, and UX design have dealt with various aspects of time. This paper intends to analyze time as an aesthetic element, and as the reason art-viewers invest their time with interactive digital media art works for artists and designers to understand what they and their prospective viewers are dealing with.

목차

Abstract
 1. Introduction
 2. Aesthetic Interactive Experience
 3. Time
  3.1. Interface Time
  3.2. Participation Time
  3.3. Creative Temporalities
 4. Case Studies
  4.1. Holger Friese and Max Kossatz, www.antworten.de (1997)
  4.2. Stelarc, Prosthetic Head (2002)
  4.3. David Rokeby, n-cha(n)t (2001)
  4.4. Dennis Del Favero, Pentimento (2002)
 5. Conclusion
 Acknowledgments
 References

저자정보

  • Hyunil C. Kim Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University, Seoul, Korea
  • Hyunggi Kim Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University, Seoul, Korea

참고문헌

자료제공 : 네이버학술정보

    함께 이용한 논문

      ※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

      0개의 논문이 장바구니에 담겼습니다.