원문정보
보안공학연구지원센터(IJUNESST)
International Journal of u- and e- Service, Science and Technology
Vol.9 No.2
2016.02
pp.121-126
피인용수 : 0건 (자료제공 : 네이버학술정보)
초록
영어
The paper was aimed to investigate the effect of the LOGO programing language on the creativity development of elementary school students. And, this paper analyzed the statuses of STEAM education. And, suggested factors to realize successful STEAM education materials. An examination of the research on LOGO indicates that research is being amply conducted overseas on LOGO and thinking ability, planning ability and programming, the cognitive effects on programming, and the effects of learning LOGO on cognitive styles.
목차
Abstract
1. Introduction
2. Creative Problem-Solving and STEAM Education
3. LOGO Programming and FRACTALS based on CPS Model
3.1. Linking Computer Education to Elementary School Mathematics Courses
3.2. Methods of Applying LOGO to Elementary School Computer Education
4. Experiment and Verification of Validity
5. Conclusions
References
1. Introduction
2. Creative Problem-Solving and STEAM Education
3. LOGO Programming and FRACTALS based on CPS Model
3.1. Linking Computer Education to Elementary School Mathematics Courses
3.2. Methods of Applying LOGO to Elementary School Computer Education
4. Experiment and Verification of Validity
5. Conclusions
References
저자정보
참고문헌
자료제공 : 네이버학술정보