원문정보
초록
영어
As the mania of popular culture in Japan, Otaku were making in the mass media. The isolated character of Otaku is of relevance to the nature of mass media. In comparison, Pain, the mania of popular culture in Korea were making in the information media. The Sociality of Pain is of relevance to the nature of information media. The similar feature appear in gaming culture. In the japanese game industry, video game is the main stream. Otherwise online game has the biggest share in the korean game market. People can play video game alone, but online game need others to play. Therefore, there is the correlation of media environment with mania. And the correlation between the platform of electronic game and mania is too.
목차
Ⅱ. 경제와 매체의 발달
1. 일본 경제와 매체의 발전
2. 한국의 경제와 매체의 발전
Ⅲ. 한국과 일본의 마니아
1. 일본의 마니아: 오타쿠
2. 한국의 마니아: 폐인
Ⅳ. 전자게임의 종류와 게임문화
V. 결론
참고문헌
논문초록