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소셜네트워크 게임 구현을 위한 게임 제작 도구 설계 및 구현

원문정보

Design and implementation of creation tools for the social network game

강탄일, 박의준

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초록

영어

This study has investigated on the obstacles to the production of social network games. It also tried to find their production tools in order to remove existing obstacles, which will guide to design and create new production tools. The new production tool is designed to make it easy for Terrain, UI, and Object tools to be used for essential functions, game linkage, and testing. The detailed explanation about the structure design and functions of the new production tool is also written and added for better understanding. To test its functions, texture of the animation application was printed on top of the production tool. The test result showed stable processing speed. I also made a 󰡒Farming󰡓 trial-game to test how easily social network games can be developed. As a result, more stable framework, which could not be made without production tools, was able to be designed and even the time spent on developing it became shortened.

목차

ABSTRACT
 1. 서론
 2. 관련 기술 연구
  2.1 게임 엔진 사례
  2.2 게임 제작 도구 사례
 3. 요구 분석 및 설계
  3.1 제작 도구 흐름
  3.2 제작 도구 시스템 구조
  3.3 제작 도구 모듈 설계
 4. 구현 및 실험
  4.1 구현 화면
  4.2 성능 실험
  4.3 모의 게임 제작
 5. 결론
 참고문헌

저자정보

  • 강탄일 Tan-il Gang. 프로그래머로 활동 중
  • 박의준 Wee-joon Park. 신한대학교 컴퓨터공학전공 교수

참고문헌

자료제공 : 네이버학술정보

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